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[INFO] [stdout] ccb553b75ab730307a0fadca55ede308f3de8f7f
[INFO] testing Noah-H-dev/RustEngine against master#cced03bfd61a304243a34504618ecec86c17063f for pr-154065-2
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FNoah-H-dev%2FRustEngine" "/workspace/builds/worker-7-tc1/source", kill_on_drop: false }`
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[INFO] started tweaking git repo https://github.com/Noah-H-dev/RustEngine
[INFO] finished tweaking git repo https://github.com/Noah-H-dev/RustEngine
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[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/game_engine.rs:7:35
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ability` should have an upper camel case name
[INFO] [stdout]    --> src/game/game_engine.rs:165:12
[INFO] [stdout]     |
[INFO] [stdout] 165 | pub struct ability{
[INFO] [stdout]     |            ^^^^^^^ help: convert the identifier to upper camel case: `Ability`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ability_menu` should have an upper camel case name
[INFO] [stdout]    --> src/game/game_engine.rs:170:12
[INFO] [stdout]     |
[INFO] [stdout] 170 | pub struct ability_menu{
[INFO] [stdout]     |            ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AbilityMenu`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `characteristics` should have an upper camel case name
[INFO] [stdout]  --> src/game/stats.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct characteristics{
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Characteristics`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct stats {
[INFO] [stdout]    |            ^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Stats`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `skills` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct skills{
[INFO] [stdout]    |            ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Skills`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/entity.rs:2:35
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `properties` should have an upper camel case name
[INFO] [stdout]   --> src/game/entity.rs:94:12
[INFO] [stdout]    |
[INFO] [stdout] 94 | pub struct properties{
[INFO] [stdout]    |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Properties`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammo_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:114:10
[INFO] [stdout]     |
[INFO] [stdout] 114 | pub enum ammo_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `AmmoType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammunition` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:121:12
[INFO] [stdout]     |
[INFO] [stdout] 121 | pub struct ammunition{
[INFO] [stdout]     |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Ammunition`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:127:10
[INFO] [stdout]     |
[INFO] [stdout] 127 | pub enum item_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `ItemType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats_mod` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:139:12
[INFO] [stdout]     |
[INFO] [stdout] 139 | pub struct stats_mod{
[INFO] [stdout]     |            ^^^^^^^^^ help: convert the identifier to upper camel case: `StatsMod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:149:12
[INFO] [stdout]     |
[INFO] [stdout] 149 | pub struct item{
[INFO] [stdout]     |            ^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Item`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashSet`
[INFO] [stdout]   --> src/lib.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     use std::collections::HashSet;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::error::Error`
[INFO] [stdout]    --> src/lib.rs:113:9
[INFO] [stdout]     |
[INFO] [stdout] 113 |     use std::error::Error;
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `actions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:149:14
[INFO] [stdout]     |
[INFO] [stdout] 149 |     pub enum actions{
[INFO] [stdout]     |              ^^^^^^^ help: convert the identifier to upper camel case: `Actions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `directions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:156:14
[INFO] [stdout]     |
[INFO] [stdout] 156 |     pub enum directions{
[INFO] [stdout]     |              ^^^^^^^^^^ help: convert the identifier to upper camel case: `Directions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `shader` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:850:16
[INFO] [stdout]     |
[INFO] [stdout] 850 |     pub struct shader {
[INFO] [stdout]     |                ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `egui::Frame::none`: Use `Frame::NONE` or `Frame::new()` instead.
[INFO] [stdout]   --> src/gui/mod.rs:33:33
[INFO] [stdout]    |
[INFO] [stdout] 33 |             .frame(egui::Frame::none())
[INFO] [stdout]    |                                 ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:236:13
[INFO] [stdout]     |
[INFO] [stdout] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |             ----^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:237:13
[INFO] [stdout]     |
[INFO] [stdout] 237 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |             ----^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `current_move` is never read
[INFO] [stdout]    --> src/game/entity.rs:158:32
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut current_move = (0,0);
[INFO] [stdout]     |                                ^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 162 |                 current_move = self.path.pop().unwrap();
[INFO] [stdout]     |                 --------------------------------------- `current_move` is overwritten here before the previous value is read
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_id`
[INFO] [stdout]    --> src/lib.rs:201:39
[INFO] [stdout]     |
[INFO] [stdout] 201 |                 Event::WindowResized {win_id, width, height } => {
[INFO] [stdout]     |                                       ^^^^^^ help: try ignoring the field: `win_id: _`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/lib.rs:878:21
[INFO] [stdout]     |
[INFO] [stdout] 878 |                 let mut shader_program = glCreateProgram();
[INFO] [stdout]     |                     ----^^^^^^^^^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `game_state`, `target_unit`, and `target_tile` are never read
[INFO] [stdout]    --> src/game/game_engine.rs:166:5
[INFO] [stdout]     |
[INFO] [stdout] 165 | pub struct ability{
[INFO] [stdout]     |            ------- fields in this struct
[INFO] [stdout] 166 |     game_state: actions,
[INFO] [stdout]     |     ^^^^^^^^^^
[INFO] [stdout] 167 |     target_unit: (Unit, bool),
[INFO] [stdout]     |     ^^^^^^^^^^^
[INFO] [stdout] 168 |     target_tile: Tile
[INFO] [stdout]     |     ^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `size`, `scale`, and `ability_list` are never read
[INFO] [stdout]    --> src/game/game_engine.rs:171:5
[INFO] [stdout]     |
[INFO] [stdout] 170 | pub struct ability_menu{
[INFO] [stdout]     |            ------------ fields in this struct
[INFO] [stdout] 171 |     size: i32,
[INFO] [stdout]     |     ^^^^
[INFO] [stdout] 172 |     scale: i32,
[INFO] [stdout]     |     ^^^^^
[INFO] [stdout] 173 |     ability_list: Vec<ability>
[INFO] [stdout]     |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ITEMS_PATH` is never used
[INFO] [stdout]  --> src/game/item.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const ITEMS_PATH: &str = "gamedata/items.toml";
[INFO] [stdout]   |           ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemFile` is never constructed
[INFO] [stdout]  --> src/game/item.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct ItemFile{
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemRecord` is never constructed
[INFO] [stdout]   --> src/game/item.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct ItemRecord{
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_items` is never used
[INFO] [stdout]   --> src/game/item.rs:22:8
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub fn load_items(id_path:&str) -> Vec<item>{
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `store_items` is never used
[INFO] [stdout]   --> src/game/item.rs:47:8
[INFO] [stdout]    |
[INFO] [stdout] 47 | pub fn store_items(items: &[item]){
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Effects` is never constructed
[INFO] [stdout]   --> src/game/item.rs:66:12
[INFO] [stdout]    |
[INFO] [stdout] 66 | pub struct Effects {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Armor` is never constructed
[INFO] [stdout]   --> src/game/item.rs:81:12
[INFO] [stdout]    |
[INFO] [stdout] 81 | pub struct Armor {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: crate `RustEngine` should have a snake case name
[INFO] [stdout]   |
[INFO] [stdout]   = help: convert the identifier to snake case: `rust_engine`
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `TICK_RATE` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:236:17
[INFO] [stdout]     |
[INFO] [stdout] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case: `tick_rate`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `DT` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:237:17
[INFO] [stdout]     |
[INFO] [stdout] 237 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |                 ^^ help: convert the identifier to snake case: `dt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemVec` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:23:13
[INFO] [stdout]    |
[INFO] [stdout] 23 |     let mut itemVec: Vec<item> = Vec::new();
[INFO] [stdout]    |             ^^^^^^^ help: convert the identifier to snake case: `item_vec`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemFile` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |     let itemFile = toml::from_str::<ItemFile>(&content);
[INFO] [stdout]    |         ^^^^^^^^ help: convert the identifier to snake case: `item_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemRecord` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |     for itemRecord in itemFile.unwrap_or_default().items {
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `item_record`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:197:41
[INFO] [stdout]     |
[INFO] [stdout] 197 |     pub fn update(win_state: &mut bool, SDL: &Sdl, action: &mut actions, egui_input: &mut egui::RawInput, mouse_pos: &mut egui::Pos...
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:370:41
[INFO] [stdout]     |
[INFO] [stdout] 370 |     pub fn init_window(win_title: &str, SDL: &Sdl) -> GlWindow {
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:617:9
[INFO] [stdout]     |
[INFO] [stdout] 617 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:682:9
[INFO] [stdout]     |
[INFO] [stdout] 682 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:742:21
[INFO] [stdout]     |
[INFO] [stdout] 742 |                 let Shader = shader::new(v_shader, f_shader);
[INFO] [stdout]     |                     ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]    --> src/contexts/editor.rs:978:53
[INFO] [stdout]     |
[INFO] [stdout] 978 |                 let grid_stroke = egui::Stroke::new(1.0,
[INFO] [stdout]     |                                                     ^^^ help: explicitly specify the type as `f32`: `1.0_f32`
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout]     = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1006:39
[INFO] [stdout]      |
[INFO] [stdout] 1006 |                     egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 210, 50)),
[INFO] [stdout]      |                                       ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1024:43
[INFO] [stdout]      |
[INFO] [stdout] 1024 |                         egui::Stroke::new(2.0, egui::Color32::from_rgba_unmultiplied(100, 220, 100, 200)),
[INFO] [stdout]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1047:43
[INFO] [stdout]      |
[INFO] [stdout] 1047 |                         egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 230, 90)),
[INFO] [stdout]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Number` is never constructed
[INFO] [stdout]   --> src/contexts/settings.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 28 | enum SettingValue<'a> {
[INFO] [stdout]    |      ------------ variant in this enum
[INFO] [stdout] 29 |     Checkbox(&'a mut bool),
[INFO] [stdout] 30 |     Number(&'a mut f64),
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 15s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: ashpd v0.8.1
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 5`
[INFO] running `Command { std: "docker" "inspect" "700af76b1d7a4c111da69d36fdd14098a669a44b5040b726825a9c51129fbd08", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "700af76b1d7a4c111da69d36fdd14098a669a44b5040b726825a9c51129fbd08", kill_on_drop: false }`
[INFO] [stdout] 700af76b1d7a4c111da69d36fdd14098a669a44b5040b726825a9c51129fbd08
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+cced03bfd61a304243a34504618ecec86c17063f" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] dc168bbf7f5f8d2ca193f45ab37f5228f27754031c629328bf813a397cbf529a
[INFO] running `Command { std: "docker" "start" "-a" "dc168bbf7f5f8d2ca193f45ab37f5228f27754031c629328bf813a397cbf529a", kill_on_drop: false }`
[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/game_engine.rs:7:35
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Compiling RustEngine v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: type `ability` should have an upper camel case name
[INFO] [stdout]    --> src/game/game_engine.rs:165:12
[INFO] [stdout]     |
[INFO] [stdout] 165 | pub struct ability{
[INFO] [stdout]     |            ^^^^^^^ help: convert the identifier to upper camel case: `Ability`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ability_menu` should have an upper camel case name
[INFO] [stdout]    --> src/game/game_engine.rs:170:12
[INFO] [stdout]     |
[INFO] [stdout] 170 | pub struct ability_menu{
[INFO] [stdout]     |            ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AbilityMenu`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `characteristics` should have an upper camel case name
[INFO] [stdout]  --> src/game/stats.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct characteristics{
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Characteristics`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct stats {
[INFO] [stdout]    |            ^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Stats`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `skills` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct skills{
[INFO] [stdout]    |            ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Skills`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/entity.rs:2:35
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `properties` should have an upper camel case name
[INFO] [stdout]   --> src/game/entity.rs:94:12
[INFO] [stdout]    |
[INFO] [stdout] 94 | pub struct properties{
[INFO] [stdout]    |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Properties`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammo_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:114:10
[INFO] [stdout]     |
[INFO] [stdout] 114 | pub enum ammo_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `AmmoType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammunition` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:121:12
[INFO] [stdout]     |
[INFO] [stdout] 121 | pub struct ammunition{
[INFO] [stdout]     |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Ammunition`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:127:10
[INFO] [stdout]     |
[INFO] [stdout] 127 | pub enum item_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `ItemType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats_mod` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:139:12
[INFO] [stdout]     |
[INFO] [stdout] 139 | pub struct stats_mod{
[INFO] [stdout]     |            ^^^^^^^^^ help: convert the identifier to upper camel case: `StatsMod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:149:12
[INFO] [stdout]     |
[INFO] [stdout] 149 | pub struct item{
[INFO] [stdout]     |            ^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Item`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashSet`
[INFO] [stdout]   --> src/lib.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     use std::collections::HashSet;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::error::Error`
[INFO] [stdout]    --> src/lib.rs:113:9
[INFO] [stdout]     |
[INFO] [stdout] 113 |     use std::error::Error;
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `actions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:149:14
[INFO] [stdout]     |
[INFO] [stdout] 149 |     pub enum actions{
[INFO] [stdout]     |              ^^^^^^^ help: convert the identifier to upper camel case: `Actions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `directions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:156:14
[INFO] [stdout]     |
[INFO] [stdout] 156 |     pub enum directions{
[INFO] [stdout]     |              ^^^^^^^^^^ help: convert the identifier to upper camel case: `Directions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `shader` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:850:16
[INFO] [stdout]     |
[INFO] [stdout] 850 |     pub struct shader {
[INFO] [stdout]     |                ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `egui::Frame::none`: Use `Frame::NONE` or `Frame::new()` instead.
[INFO] [stdout]   --> src/gui/mod.rs:33:33
[INFO] [stdout]    |
[INFO] [stdout] 33 |             .frame(egui::Frame::none())
[INFO] [stdout]    |                                 ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:236:13
[INFO] [stdout]     |
[INFO] [stdout] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |             ----^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:237:13
[INFO] [stdout]     |
[INFO] [stdout] 237 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |             ----^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `current_move` is never read
[INFO] [stdout]    --> src/game/entity.rs:158:32
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut current_move = (0,0);
[INFO] [stdout]     |                                ^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 162 |                 current_move = self.path.pop().unwrap();
[INFO] [stdout]     |                 --------------------------------------- `current_move` is overwritten here before the previous value is read
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_id`
[INFO] [stdout]    --> src/lib.rs:201:39
[INFO] [stdout]     |
[INFO] [stdout] 201 |                 Event::WindowResized {win_id, width, height } => {
[INFO] [stdout]     |                                       ^^^^^^ help: try ignoring the field: `win_id: _`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/lib.rs:878:21
[INFO] [stdout]     |
[INFO] [stdout] 878 |                 let mut shader_program = glCreateProgram();
[INFO] [stdout]     |                     ----^^^^^^^^^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `game_state`, `target_unit`, and `target_tile` are never read
[INFO] [stdout]    --> src/game/game_engine.rs:166:5
[INFO] [stdout]     |
[INFO] [stdout] 165 | pub struct ability{
[INFO] [stdout]     |            ------- fields in this struct
[INFO] [stdout] 166 |     game_state: actions,
[INFO] [stdout]     |     ^^^^^^^^^^
[INFO] [stdout] 167 |     target_unit: (Unit, bool),
[INFO] [stdout]     |     ^^^^^^^^^^^
[INFO] [stdout] 168 |     target_tile: Tile
[INFO] [stdout]     |     ^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `size`, `scale`, and `ability_list` are never read
[INFO] [stdout]    --> src/game/game_engine.rs:171:5
[INFO] [stdout]     |
[INFO] [stdout] 170 | pub struct ability_menu{
[INFO] [stdout]     |            ------------ fields in this struct
[INFO] [stdout] 171 |     size: i32,
[INFO] [stdout]     |     ^^^^
[INFO] [stdout] 172 |     scale: i32,
[INFO] [stdout]     |     ^^^^^
[INFO] [stdout] 173 |     ability_list: Vec<ability>
[INFO] [stdout]     |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ITEMS_PATH` is never used
[INFO] [stdout]  --> src/game/item.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const ITEMS_PATH: &str = "gamedata/items.toml";
[INFO] [stdout]   |           ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemFile` is never constructed
[INFO] [stdout]  --> src/game/item.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct ItemFile{
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemRecord` is never constructed
[INFO] [stdout]   --> src/game/item.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct ItemRecord{
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_items` is never used
[INFO] [stdout]   --> src/game/item.rs:22:8
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub fn load_items(id_path:&str) -> Vec<item>{
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `store_items` is never used
[INFO] [stdout]   --> src/game/item.rs:47:8
[INFO] [stdout]    |
[INFO] [stdout] 47 | pub fn store_items(items: &[item]){
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Effects` is never constructed
[INFO] [stdout]   --> src/game/item.rs:66:12
[INFO] [stdout]    |
[INFO] [stdout] 66 | pub struct Effects {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Armor` is never constructed
[INFO] [stdout]   --> src/game/item.rs:81:12
[INFO] [stdout]    |
[INFO] [stdout] 81 | pub struct Armor {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: crate `RustEngine` should have a snake case name
[INFO] [stdout]   |
[INFO] [stdout]   = help: convert the identifier to snake case: `rust_engine`
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `TICK_RATE` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:236:17
[INFO] [stdout]     |
[INFO] [stdout] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case: `tick_rate`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `DT` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:237:17
[INFO] [stdout]     |
[INFO] [stdout] 237 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |                 ^^ help: convert the identifier to snake case: `dt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemVec` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:23:13
[INFO] [stdout]    |
[INFO] [stdout] 23 |     let mut itemVec: Vec<item> = Vec::new();
[INFO] [stdout]    |             ^^^^^^^ help: convert the identifier to snake case: `item_vec`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemFile` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |     let itemFile = toml::from_str::<ItemFile>(&content);
[INFO] [stdout]    |         ^^^^^^^^ help: convert the identifier to snake case: `item_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemRecord` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |     for itemRecord in itemFile.unwrap_or_default().items {
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `item_record`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:197:41
[INFO] [stdout]     |
[INFO] [stdout] 197 |     pub fn update(win_state: &mut bool, SDL: &Sdl, action: &mut actions, egui_input: &mut egui::RawInput, mouse_pos: &mut egui::Pos...
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:370:41
[INFO] [stdout]     |
[INFO] [stdout] 370 |     pub fn init_window(win_title: &str, SDL: &Sdl) -> GlWindow {
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:617:9
[INFO] [stdout]     |
[INFO] [stdout] 617 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:682:9
[INFO] [stdout]     |
[INFO] [stdout] 682 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:742:21
[INFO] [stdout]     |
[INFO] [stdout] 742 |                 let Shader = shader::new(v_shader, f_shader);
[INFO] [stdout]     |                     ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/game_engine.rs:7:35
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ability` should have an upper camel case name
[INFO] [stdout]    --> src/game/game_engine.rs:165:12
[INFO] [stdout]     |
[INFO] [stdout] 165 | pub struct ability{
[INFO] [stdout]     |            ^^^^^^^ help: convert the identifier to upper camel case: `Ability`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ability_menu` should have an upper camel case name
[INFO] [stdout]    --> src/game/game_engine.rs:170:12
[INFO] [stdout]     |
[INFO] [stdout] 170 | pub struct ability_menu{
[INFO] [stdout]     |            ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AbilityMenu`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `characteristics` should have an upper camel case name
[INFO] [stdout]  --> src/game/stats.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct characteristics{
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Characteristics`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct stats {
[INFO] [stdout]    |            ^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Stats`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `skills` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct skills{
[INFO] [stdout]    |            ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Skills`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/entity.rs:2:35
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `properties` should have an upper camel case name
[INFO] [stdout]   --> src/game/entity.rs:94:12
[INFO] [stdout]    |
[INFO] [stdout] 94 | pub struct properties{
[INFO] [stdout]    |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Properties`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammo_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:114:10
[INFO] [stdout]     |
[INFO] [stdout] 114 | pub enum ammo_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `AmmoType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammunition` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:121:12
[INFO] [stdout]     |
[INFO] [stdout] 121 | pub struct ammunition{
[INFO] [stdout]     |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Ammunition`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:127:10
[INFO] [stdout]     |
[INFO] [stdout] 127 | pub enum item_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `ItemType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats_mod` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:139:12
[INFO] [stdout]     |
[INFO] [stdout] 139 | pub struct stats_mod{
[INFO] [stdout]     |            ^^^^^^^^^ help: convert the identifier to upper camel case: `StatsMod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:149:12
[INFO] [stdout]     |
[INFO] [stdout] 149 | pub struct item{
[INFO] [stdout]     |            ^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Item`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashSet`
[INFO] [stdout]   --> src/lib.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     use std::collections::HashSet;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::error::Error`
[INFO] [stdout]    --> src/lib.rs:113:9
[INFO] [stdout]     |
[INFO] [stdout] 113 |     use std::error::Error;
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `actions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:149:14
[INFO] [stdout]     |
[INFO] [stdout] 149 |     pub enum actions{
[INFO] [stdout]     |              ^^^^^^^ help: convert the identifier to upper camel case: `Actions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `directions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:156:14
[INFO] [stdout]     |
[INFO] [stdout] 156 |     pub enum directions{
[INFO] [stdout]     |              ^^^^^^^^^^ help: convert the identifier to upper camel case: `Directions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `shader` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:850:16
[INFO] [stdout]     |
[INFO] [stdout] 850 |     pub struct shader {
[INFO] [stdout]     |                ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]    --> src/contexts/editor.rs:978:53
[INFO] [stdout]     |
[INFO] [stdout] 978 |                 let grid_stroke = egui::Stroke::new(1.0,
[INFO] [stdout]     |                                                     ^^^ help: explicitly specify the type as `f32`: `1.0_f32`
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout]     = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1006:39
[INFO] [stdout]      |
[INFO] [stdout] 1006 |                     egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 210, 50)),
[INFO] [stdout]      |                                       ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1024:43
[INFO] [stdout]      |
[INFO] [stdout] 1024 |                         egui::Stroke::new(2.0, egui::Color32::from_rgba_unmultiplied(100, 220, 100, 200)),
[INFO] [stdout]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1047:43
[INFO] [stdout]      |
[INFO] [stdout] 1047 |                         egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 230, 90)),
[INFO] [stdout]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `egui::Frame::none`: Use `Frame::NONE` or `Frame::new()` instead.
[INFO] [stdout]   --> src/gui/mod.rs:33:33
[INFO] [stdout]    |
[INFO] [stdout] 33 |             .frame(egui::Frame::none())
[INFO] [stdout]    |                                 ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Number` is never constructed
[INFO] [stdout]   --> src/contexts/settings.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 28 | enum SettingValue<'a> {
[INFO] [stdout]    |      ------------ variant in this enum
[INFO] [stdout] 29 |     Checkbox(&'a mut bool),
[INFO] [stdout] 30 |     Number(&'a mut f64),
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:236:13
[INFO] [stdout]     |
[INFO] [stdout] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |             ----^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:237:13
[INFO] [stdout]     |
[INFO] [stdout] 237 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |             ----^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `current_move` is never read
[INFO] [stdout]    --> src/game/entity.rs:158:32
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut current_move = (0,0);
[INFO] [stdout]     |                                ^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 162 |                 current_move = self.path.pop().unwrap();
[INFO] [stdout]     |                 --------------------------------------- `current_move` is overwritten here before the previous value is read
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_id`
[INFO] [stdout]    --> src/lib.rs:201:39
[INFO] [stdout]     |
[INFO] [stdout] 201 |                 Event::WindowResized {win_id, width, height } => {
[INFO] [stdout]     |                                       ^^^^^^ help: try ignoring the field: `win_id: _`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/lib.rs:878:21
[INFO] [stdout]     |
[INFO] [stdout] 878 |                 let mut shader_program = glCreateProgram();
[INFO] [stdout]     |                     ----^^^^^^^^^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `game_state`, `target_unit`, and `target_tile` are never read
[INFO] [stdout]    --> src/game/game_engine.rs:166:5
[INFO] [stdout]     |
[INFO] [stdout] 165 | pub struct ability{
[INFO] [stdout]     |            ------- fields in this struct
[INFO] [stdout] 166 |     game_state: actions,
[INFO] [stdout]     |     ^^^^^^^^^^
[INFO] [stdout] 167 |     target_unit: (Unit, bool),
[INFO] [stdout]     |     ^^^^^^^^^^^
[INFO] [stdout] 168 |     target_tile: Tile
[INFO] [stdout]     |     ^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `size`, `scale`, and `ability_list` are never read
[INFO] [stdout]    --> src/game/game_engine.rs:171:5
[INFO] [stdout]     |
[INFO] [stdout] 170 | pub struct ability_menu{
[INFO] [stdout]     |            ------------ fields in this struct
[INFO] [stdout] 171 |     size: i32,
[INFO] [stdout]     |     ^^^^
[INFO] [stdout] 172 |     scale: i32,
[INFO] [stdout]     |     ^^^^^
[INFO] [stdout] 173 |     ability_list: Vec<ability>
[INFO] [stdout]     |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ITEMS_PATH` is never used
[INFO] [stdout]  --> src/game/item.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const ITEMS_PATH: &str = "gamedata/items.toml";
[INFO] [stdout]   |           ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemFile` is never constructed
[INFO] [stdout]  --> src/game/item.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct ItemFile{
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemRecord` is never constructed
[INFO] [stdout]   --> src/game/item.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct ItemRecord{
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_items` is never used
[INFO] [stdout]   --> src/game/item.rs:22:8
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub fn load_items(id_path:&str) -> Vec<item>{
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `store_items` is never used
[INFO] [stdout]   --> src/game/item.rs:47:8
[INFO] [stdout]    |
[INFO] [stdout] 47 | pub fn store_items(items: &[item]){
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Effects` is never constructed
[INFO] [stdout]   --> src/game/item.rs:66:12
[INFO] [stdout]    |
[INFO] [stdout] 66 | pub struct Effects {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Armor` is never constructed
[INFO] [stdout]   --> src/game/item.rs:81:12
[INFO] [stdout]    |
[INFO] [stdout] 81 | pub struct Armor {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `TICK_RATE` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:236:17
[INFO] [stdout]     |
[INFO] [stdout] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case: `tick_rate`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `DT` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:237:17
[INFO] [stdout]     |
[INFO] [stdout] 237 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |                 ^^ help: convert the identifier to snake case: `dt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemVec` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:23:13
[INFO] [stdout]    |
[INFO] [stdout] 23 |     let mut itemVec: Vec<item> = Vec::new();
[INFO] [stdout]    |             ^^^^^^^ help: convert the identifier to snake case: `item_vec`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemFile` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |     let itemFile = toml::from_str::<ItemFile>(&content);
[INFO] [stdout]    |         ^^^^^^^^ help: convert the identifier to snake case: `item_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemRecord` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |     for itemRecord in itemFile.unwrap_or_default().items {
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `item_record`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:197:41
[INFO] [stdout]     |
[INFO] [stdout] 197 |     pub fn update(win_state: &mut bool, SDL: &Sdl, action: &mut actions, egui_input: &mut egui::RawInput, mouse_pos: &mut egui::Pos...
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:370:41
[INFO] [stdout]     |
[INFO] [stdout] 370 |     pub fn init_window(win_title: &str, SDL: &Sdl) -> GlWindow {
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:617:9
[INFO] [stdout]     |
[INFO] [stdout] 617 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:682:9
[INFO] [stdout]     |
[INFO] [stdout] 682 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:742:21
[INFO] [stdout]     |
[INFO] [stdout] 742 |                 let Shader = shader::new(v_shader, f_shader);
[INFO] [stdout]     |                     ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 2.04s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: ashpd v0.8.1
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 5`
[INFO] running `Command { std: "docker" "inspect" "dc168bbf7f5f8d2ca193f45ab37f5228f27754031c629328bf813a397cbf529a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "dc168bbf7f5f8d2ca193f45ab37f5228f27754031c629328bf813a397cbf529a", kill_on_drop: false }`
[INFO] [stdout] dc168bbf7f5f8d2ca193f45ab37f5228f27754031c629328bf813a397cbf529a
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+cced03bfd61a304243a34504618ecec86c17063f" "test" "--frozen", kill_on_drop: false }`
[INFO] [stdout] 79049e6eacca29627829eaa5ee7a3750d698fb302900c3c1a893a2f7e0e8ddd9
[INFO] running `Command { std: "docker" "start" "-a" "79049e6eacca29627829eaa5ee7a3750d698fb302900c3c1a893a2f7e0e8ddd9", kill_on_drop: false }`
[INFO] [stderr] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stderr]  --> src/game/game_engine.rs:7:35
[INFO] [stderr]   |
[INFO] [stderr] 7 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stderr]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stderr]   |
[INFO] [stderr]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: type `ability` should have an upper camel case name
[INFO] [stderr]    --> src/game/game_engine.rs:165:12
[INFO] [stderr]     |
[INFO] [stderr] 165 | pub struct ability{
[INFO] [stderr]     |            ^^^^^^^ help: convert the identifier to upper camel case: `Ability`
[INFO] [stderr]     |
[INFO] [stderr]     = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: type `ability_menu` should have an upper camel case name
[INFO] [stderr]    --> src/game/game_engine.rs:170:12
[INFO] [stderr]     |
[INFO] [stderr] 170 | pub struct ability_menu{
[INFO] [stderr]     |            ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AbilityMenu`
[INFO] [stderr] 
[INFO] [stderr] warning: type `characteristics` should have an upper camel case name
[INFO] [stderr]  --> src/game/stats.rs:7:12
[INFO] [stderr]   |
[INFO] [stderr] 7 | pub struct characteristics{
[INFO] [stderr]   |            ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Characteristics`
[INFO] [stderr] 
[INFO] [stderr] warning: type `stats` should have an upper camel case name
[INFO] [stderr]   --> src/game/stats.rs:20:12
[INFO] [stderr]    |
[INFO] [stderr] 20 | pub struct stats {
[INFO] [stderr]    |            ^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Stats`
[INFO] [stderr] 
[INFO] [stderr] warning: type `skills` should have an upper camel case name
[INFO] [stderr]   --> src/game/stats.rs:26:12
[INFO] [stderr]    |
[INFO] [stderr] 26 | pub struct skills{
[INFO] [stderr]    |            ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Skills`
[INFO] [stderr] 
[INFO] [stderr] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stderr]  --> src/game/entity.rs:2:35
[INFO] [stderr]   |
[INFO] [stderr] 2 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stderr]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: type `properties` should have an upper camel case name
[INFO] [stderr]   --> src/game/entity.rs:94:12
[INFO] [stderr]    |
[INFO] [stderr] 94 | pub struct properties{
[INFO] [stderr]    |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Properties`
[INFO] [stderr] 
[INFO] [stderr] warning: type `ammo_type` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:114:10
[INFO] [stderr]     |
[INFO] [stderr] 114 | pub enum ammo_type{
[INFO] [stderr]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `AmmoType`
[INFO] [stderr] 
[INFO] [stderr] warning: type `ammunition` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:121:12
[INFO] [stderr]     |
[INFO] [stderr] 121 | pub struct ammunition{
[INFO] [stderr]     |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Ammunition`
[INFO] [stderr] 
[INFO] [stderr] warning: type `item_type` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:127:10
[INFO] [stderr]     |
[INFO] [stderr] 127 | pub enum item_type{
[INFO] [stderr]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `ItemType`
[INFO] [stderr] 
[INFO] [stderr] warning: type `stats_mod` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:139:12
[INFO] [stderr]     |
[INFO] [stderr] 139 | pub struct stats_mod{
[INFO] [stderr]     |            ^^^^^^^^^ help: convert the identifier to upper camel case: `StatsMod`
[INFO] [stderr] 
[INFO] [stderr] warning: type `item` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:149:12
[INFO] [stderr]     |
[INFO] [stderr] 149 | pub struct item{
[INFO] [stderr]     |            ^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Item`
[INFO] [stderr] 
[INFO] [stderr] warning: unused import: `std::collections::HashSet`
[INFO] [stderr]   --> src/lib.rs:12:9
[INFO] [stderr]    |
[INFO] [stderr] 12 |     use std::collections::HashSet;
[INFO] [stderr]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: unused import: `std::error::Error`
[INFO] [stderr]    --> src/lib.rs:113:9
[INFO] [stderr]     |
[INFO] [stderr] 113 |     use std::error::Error;
[INFO] [stderr]     |         ^^^^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: type `actions` should have an upper camel case name
[INFO] [stderr]    --> src/lib.rs:149:14
[INFO] [stderr]     |
[INFO] [stderr] 149 |     pub enum actions{
[INFO] [stderr]     |              ^^^^^^^ help: convert the identifier to upper camel case: `Actions`
[INFO] [stderr] 
[INFO] [stderr] warning: type `directions` should have an upper camel case name
[INFO] [stderr]    --> src/lib.rs:156:14
[INFO] [stderr]     |
[INFO] [stderr] 156 |     pub enum directions{
[INFO] [stderr]     |              ^^^^^^^^^^ help: convert the identifier to upper camel case: `Directions`
[INFO] [stderr] 
[INFO] [stderr] warning: type `shader` should have an upper camel case name
[INFO] [stderr]    --> src/lib.rs:850:16
[INFO] [stderr]     |
[INFO] [stderr] 850 |     pub struct shader {
[INFO] [stderr]     |                ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Shader`
[INFO] [stderr] 
[INFO] [stderr] warning: use of deprecated associated function `egui::Frame::none`: Use `Frame::NONE` or `Frame::new()` instead.
[INFO] [stderr]   --> src/gui/mod.rs:33:33
[INFO] [stderr]    |
[INFO] [stderr] 33 |             .frame(egui::Frame::none())
[INFO] [stderr]    |                                 ^^^^
[INFO] [stderr]    |
[INFO] [stderr]    = note: `#[warn(deprecated)]` on by default
[INFO] [stderr] 
[INFO] [stderr] warning: variable does not need to be mutable
[INFO] [stderr]    --> src/game/game_engine.rs:236:13
[INFO] [stderr]     |
[INFO] [stderr] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stderr]     |             ----^^^^^^^^^
[INFO] [stderr]     |             |
[INFO] [stderr]     |             help: remove this `mut`
[INFO] [stderr]     |
[INFO] [stderr]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: variable does not need to be mutable
[INFO] [stderr]    --> src/game/game_engine.rs:237:13
[INFO] [stderr]     |
[INFO] [stderr] 237 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stderr]     |             ----^^
[INFO] [stderr]     |             |
[INFO] [stderr]     |             help: remove this `mut`
[INFO] [stderr] 
[INFO] [stderr] warning: value assigned to `current_move` is never read
[INFO] [stderr]    --> src/game/entity.rs:158:32
[INFO] [stderr]     |
[INFO] [stderr] 158 |         let mut current_move = (0,0);
[INFO] [stderr]     |                                ^^^^^ this value is reassigned later and never used
[INFO] [stderr] ...
[INFO] [stderr] 162 |                 current_move = self.path.pop().unwrap();
[INFO] [stderr]     |                 --------------------------------------- `current_move` is overwritten here before the previous value is read
[INFO] [stderr]     |
[INFO] [stderr]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: unused variable: `win_id`
[INFO] [stderr]    --> src/lib.rs:201:39
[INFO] [stderr]     |
[INFO] [stderr] 201 |                 Event::WindowResized {win_id, width, height } => {
[INFO] [stderr]     |                                       ^^^^^^ help: try ignoring the field: `win_id: _`
[INFO] [stderr]     |
[INFO] [stderr]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: variable does not need to be mutable
[INFO] [stderr]    --> src/lib.rs:878:21
[INFO] [stderr]     |
[INFO] [stderr] 878 |                 let mut shader_program = glCreateProgram();
[INFO] [stderr]     |                     ----^^^^^^^^^^^^^^
[INFO] [stderr]     |                     |
[INFO] [stderr]     |                     help: remove this `mut`
[INFO] [stderr] 
[INFO] [stderr] warning: fields `game_state`, `target_unit`, and `target_tile` are never read
[INFO] [stderr]    --> src/game/game_engine.rs:166:5
[INFO] [stderr]     |
[INFO] [stderr] 165 | pub struct ability{
[INFO] [stderr]     |            ------- fields in this struct
[INFO] [stderr] 166 |     game_state: actions,
[INFO] [stderr]     |     ^^^^^^^^^^
[INFO] [stderr] 167 |     target_unit: (Unit, bool),
[INFO] [stderr]     |     ^^^^^^^^^^^
[INFO] [stderr] 168 |     target_tile: Tile
[INFO] [stderr]     |     ^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: fields `size`, `scale`, and `ability_list` are never read
[INFO] [stderr]    --> src/game/game_engine.rs:171:5
[INFO] [stderr]     |
[INFO] [stderr] 170 | pub struct ability_menu{
[INFO] [stderr]     |            ------------ fields in this struct
[INFO] [stderr] 171 |     size: i32,
[INFO] [stderr]     |     ^^^^
[INFO] [stderr] 172 |     scale: i32,
[INFO] [stderr]     |     ^^^^^
[INFO] [stderr] 173 |     ability_list: Vec<ability>
[INFO] [stderr]     |     ^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: constant `ITEMS_PATH` is never used
[INFO] [stderr]  --> src/game/item.rs:5:11
[INFO] [stderr]   |
[INFO] [stderr] 5 | pub const ITEMS_PATH: &str = "gamedata/items.toml";
[INFO] [stderr]   |           ^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: struct `ItemFile` is never constructed
[INFO] [stderr]  --> src/game/item.rs:7:12
[INFO] [stderr]   |
[INFO] [stderr] 7 | pub struct ItemFile{
[INFO] [stderr]   |            ^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: struct `ItemRecord` is never constructed
[INFO] [stderr]   --> src/game/item.rs:13:12
[INFO] [stderr]    |
[INFO] [stderr] 13 | pub struct ItemRecord{
[INFO] [stderr]    |            ^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: function `load_items` is never used
[INFO] [stderr]   --> src/game/item.rs:22:8
[INFO] [stderr]    |
[INFO] [stderr] 22 | pub fn load_items(id_path:&str) -> Vec<item>{
[INFO] [stderr]    |        ^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: function `store_items` is never used
[INFO] [stderr]   --> src/game/item.rs:47:8
[INFO] [stderr]    |
[INFO] [stderr] 47 | pub fn store_items(items: &[item]){
[INFO] [stderr]    |        ^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: struct `Effects` is never constructed
[INFO] [stderr]   --> src/game/item.rs:66:12
[INFO] [stderr]    |
[INFO] [stderr] 66 | pub struct Effects {
[INFO] [stderr]    |            ^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: struct `Armor` is never constructed
[INFO] [stderr]   --> src/game/item.rs:81:12
[INFO] [stderr]    |
[INFO] [stderr] 81 | pub struct Armor {
[INFO] [stderr]    |            ^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: crate `RustEngine` should have a snake case name
[INFO] [stderr]   |
[INFO] [stderr]   = help: convert the identifier to snake case: `rust_engine`
[INFO] [stderr]   = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: variable `TICK_RATE` should have a snake case name
[INFO] [stderr]    --> src/game/game_engine.rs:236:17
[INFO] [stderr]     |
[INFO] [stderr] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stderr]     |                 ^^^^^^^^^ help: convert the identifier to snake case: `tick_rate`
[INFO] [stderr] 
[INFO] [stderr] warning: variable `DT` should have a snake case name
[INFO] [stderr]    --> src/game/game_engine.rs:237:17
[INFO] [stderr]     |
[INFO] [stderr] 237 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stderr]     |                 ^^ help: convert the identifier to snake case: `dt`
[INFO] [stderr] 
[INFO] [stderr] warning: variable `itemVec` should have a snake case name
[INFO] [stderr]   --> src/game/item.rs:23:13
[INFO] [stderr]    |
[INFO] [stderr] 23 |     let mut itemVec: Vec<item> = Vec::new();
[INFO] [stderr]    |             ^^^^^^^ help: convert the identifier to snake case: `item_vec`
[INFO] [stderr] 
[INFO] [stderr] warning: variable `itemFile` should have a snake case name
[INFO] [stderr]   --> src/game/item.rs:29:9
[INFO] [stderr]    |
[INFO] [stderr] 29 |     let itemFile = toml::from_str::<ItemFile>(&content);
[INFO] [stderr]    |         ^^^^^^^^ help: convert the identifier to snake case: `item_file`
[INFO] [stderr] 
[INFO] [stderr] warning: variable `itemRecord` should have a snake case name
[INFO] [stderr]   --> src/game/item.rs:30:9
[INFO] [stderr]    |
[INFO] [stderr] 30 |     for itemRecord in itemFile.unwrap_or_default().items {
[INFO] [stderr]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `item_record`
[INFO] [stderr] 
[INFO] [stderr] warning: variable `SDL` should have a snake case name
[INFO] [stderr]    --> src/lib.rs:197:41
[INFO] [stderr]     |
[INFO] [stderr] 197 |     pub fn update(win_state: &mut bool, SDL: &Sdl, action: &mut actions, egui_input: &mut egui::RawInput, mouse_pos: &mut egui::Pos...
[INFO] [stderr]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stderr] 
[INFO] [stderr] warning: variable `SDL` should have a snake case name
[INFO] [stderr]    --> src/lib.rs:370:41
[INFO] [stderr]     |
[INFO] [stderr] 370 |     pub fn init_window(win_title: &str, SDL: &Sdl) -> GlWindow {
[INFO] [stderr]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stderr] 
[INFO] [stderr] warning: structure field `Shader` should have a snake case name
[INFO] [stderr]    --> src/lib.rs:617:9
[INFO] [stderr]     |
[INFO] [stderr] 617 |         Shader: shader,
[INFO] [stderr]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stderr] 
[INFO] [stderr] warning: structure field `Shader` should have a snake case name
[INFO] [stderr]    --> src/lib.rs:682:9
[INFO] [stderr]     |
[INFO] [stderr] 682 |         Shader: shader,
[INFO] [stderr]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stderr] 
[INFO] [stderr] warning: variable `Shader` should have a snake case name
[INFO] [stderr]    --> src/lib.rs:742:21
[INFO] [stderr]     |
[INFO] [stderr] 742 |                 let Shader = shader::new(v_shader, f_shader);
[INFO] [stderr]     |                     ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stderr] 
[INFO] [stderr] warning: variable `TICK_RATE` should have a snake case name
[INFO] [stderr]    --> src/game/game_engine.rs:236:17
[INFO] [stderr]     |
[INFO] [stderr] 236 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stderr]     |                 ^^^^^^^^^ help: convert the identifier to snake case: `tick_rate`
[INFO] [stderr]     |
[INFO] [stderr]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: `RustEngine` (lib) generated 44 warnings (run `cargo fix --lib -p RustEngine` to apply 8 suggestions)
[INFO] [stderr] warning: `RustEngine` (lib test) generated 43 warnings (42 duplicates)
[INFO] [stderr] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stderr]    --> src/contexts/editor.rs:978:53
[INFO] [stderr]     |
[INFO] [stderr] 978 |                 let grid_stroke = egui::Stroke::new(1.0,
[INFO] [stderr]     |                                                     ^^^ help: explicitly specify the type as `f32`: `1.0_f32`
[INFO] [stderr]     |
[INFO] [stderr]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stderr]     = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stderr]     = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stderr]     --> src/contexts/editor.rs:1006:39
[INFO] [stderr]      |
[INFO] [stderr] 1006 |                     egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 210, 50)),
[INFO] [stderr]      |                                       ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stderr]      |
[INFO] [stderr]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stderr]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stderr] 
[INFO] [stderr] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stderr]     --> src/contexts/editor.rs:1024:43
[INFO] [stderr]      |
[INFO] [stderr] 1024 |                         egui::Stroke::new(2.0, egui::Color32::from_rgba_unmultiplied(100, 220, 100, 200)),
[INFO] [stderr]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stderr]      |
[INFO] [stderr]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stderr]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stderr] 
[INFO] [stderr] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stderr]     --> src/contexts/editor.rs:1047:43
[INFO] [stderr]      |
[INFO] [stderr] 1047 |                         egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 230, 90)),
[INFO] [stderr]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stderr]      |
[INFO] [stderr]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stderr]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stderr] 
[INFO] [stderr] warning: variant `Number` is never constructed
[INFO] [stderr]   --> src/contexts/settings.rs:30:5
[INFO] [stderr]    |
[INFO] [stderr] 28 | enum SettingValue<'a> {
[INFO] [stderr]    |      ------------ variant in this enum
[INFO] [stderr] 29 |     Checkbox(&'a mut bool),
[INFO] [stderr] 30 |     Number(&'a mut f64),
[INFO] [stderr]    |     ^^^^^^
[INFO] [stderr]    |
[INFO] [stderr]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: `RustEngine` (bin "RustEngine" test) generated 5 warnings (run `cargo fix --bin "RustEngine" -p RustEngine --tests` to apply 4 suggestions)
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 0.26s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: ashpd v0.8.1
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 5`
[INFO] [stderr]      Running unittests src/lib.rs (/opt/rustwide/target/debug/deps/RustEngine-fba54d783f4b4b4f)
[INFO] [stdout] 
[INFO] [stdout] running 0 tests
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] [stderr]      Running unittests src/main.rs (/opt/rustwide/target/debug/deps/RustEngine-af826bfb41c4eede)
[INFO] [stdout] 
[INFO] [stdout] running 0 tests
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] [stderr]    Doc-tests RustEngine
[INFO] [stderr] warning: type `ability` should have an upper camel case name
[INFO] [stderr]    --> src/game/game_engine.rs:165:12
[INFO] [stderr]     |
[INFO] [stderr] 165 | pub struct ability{
[INFO] [stderr]     |            ^^^^^^^ help: convert the identifier to upper camel case: `Ability`
[INFO] [stderr]     |
[INFO] [stderr]     = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: type `ability_menu` should have an upper camel case name
[INFO] [stderr]    --> src/game/game_engine.rs:170:12
[INFO] [stderr]     |
[INFO] [stderr] 170 | pub struct ability_menu{
[INFO] [stderr]     |            ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AbilityMenu`
[INFO] [stderr] 
[INFO] [stderr] warning: type `characteristics` should have an upper camel case name
[INFO] [stderr]  --> src/game/stats.rs:7:12
[INFO] [stderr]   |
[INFO] [stderr] 7 | pub struct characteristics{
[INFO] [stderr]   |            ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Characteristics`
[INFO] [stderr] 
[INFO] [stderr] warning: type `stats` should have an upper camel case name
[INFO] [stderr]   --> src/game/stats.rs:20:12
[INFO] [stderr]    |
[INFO] [stderr] 20 | pub struct stats {
[INFO] [stderr]    |            ^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Stats`
[INFO] [stderr] 
[INFO] [stderr] warning: type `skills` should have an upper camel case name
[INFO] [stderr]   --> src/game/stats.rs:26:12
[INFO] [stderr]    |
[INFO] [stderr] 26 | pub struct skills{
[INFO] [stderr]    |            ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Skills`
[INFO] [stderr] 
[INFO] [stderr] warning: type `properties` should have an upper camel case name
[INFO] [stderr]   --> src/game/entity.rs:94:12
[INFO] [stderr]    |
[INFO] [stderr] 94 | pub struct properties{
[INFO] [stderr]    |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Properties`
[INFO] [stderr] 
[INFO] [stderr] warning: type `ammo_type` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:114:10
[INFO] [stderr]     |
[INFO] [stderr] 114 | pub enum ammo_type{
[INFO] [stderr]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `AmmoType`
[INFO] [stderr] 
[INFO] [stderr] warning: type `ammunition` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:121:12
[INFO] [stderr]     |
[INFO] [stderr] 121 | pub struct ammunition{
[INFO] [stderr]     |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Ammunition`
[INFO] [stderr] 
[INFO] [stderr] warning: type `item_type` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:127:10
[INFO] [stderr]     |
[INFO] [stderr] 127 | pub enum item_type{
[INFO] [stderr]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `ItemType`
[INFO] [stderr] 
[INFO] [stderr] warning: type `stats_mod` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:139:12
[INFO] [stderr]     |
[INFO] [stderr] 139 | pub struct stats_mod{
[INFO] [stderr]     |            ^^^^^^^^^ help: convert the identifier to upper camel case: `StatsMod`
[INFO] [stderr] 
[INFO] [stderr] warning: type `item` should have an upper camel case name
[INFO] [stderr]    --> src/game/item.rs:149:12
[INFO] [stderr]     |
[INFO] [stderr] 149 | pub struct item{
[INFO] [stderr]     |            ^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Item`
[INFO] [stderr] 
[INFO] [stderr] warning: type `actions` should have an upper camel case name
[INFO] [stderr]    --> src/lib.rs:149:14
[INFO] [stderr]     |
[INFO] [stderr] 149 |     pub enum actions{
[INFO] [stderr]     |              ^^^^^^^ help: convert the identifier to upper camel case: `Actions`
[INFO] [stderr] 
[INFO] [stderr] warning: type `directions` should have an upper camel case name
[INFO] [stderr]    --> src/lib.rs:156:14
[INFO] [stderr]     |
[INFO] [stderr] 156 |     pub enum directions{
[INFO] [stderr]     |              ^^^^^^^^^^ help: convert the identifier to upper camel case: `Directions`
[INFO] [stderr] 
[INFO] [stderr] warning: type `shader` should have an upper camel case name
[INFO] [stderr]    --> src/lib.rs:850:16
[INFO] [stderr]     |
[INFO] [stderr] 850 |     pub struct shader {
[INFO] [stderr]     |                ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Shader`
[INFO] [stderr] 
[INFO] [stderr] warning: 14 warnings emitted
[INFO] [stderr] 
[INFO] [stdout] 
[INFO] [stdout] running 0 tests
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] running `Command { std: "docker" "inspect" "79049e6eacca29627829eaa5ee7a3750d698fb302900c3c1a893a2f7e0e8ddd9", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "79049e6eacca29627829eaa5ee7a3750d698fb302900c3c1a893a2f7e0e8ddd9", kill_on_drop: false }`
[INFO] [stdout] 79049e6eacca29627829eaa5ee7a3750d698fb302900c3c1a893a2f7e0e8ddd9
